Inventory System
Equipment & Character Stats
Data-Driven Item System
Loot & Container System
Interaction System
Merchant System
Dynamic Econmy
Currency System
Procedural Dungeon Integration
A modular collection of RPG gameplay systems built in Unreal Engine 5 using Blueprints. Designed for reuse across characters, NPCs, merchants, loot containers, equipment, and the wider game economy. Systems communicate primarily through Actor Components, Interfaces, Gameplay Tags, structs, and data-driven item definitions.